One-shot
kills
Soldier
of Fortune (SOF) is built off the tried and tested Quake2Enhanced
engine like so many others have used (Sin, Half-Life etc.),
so it stands to reason that elements such a controls and graphics
are already likely to be of a very high standard. No more so
than in SOF, a game which sees you as a lone solider (mercenary)
who gets sent on missions around the world to recover several
nuclear devices.
The
game is based off of the one-shot kills military style of gameplay,
so no matter what gun you have, a quick hit to the head and
even the toughest of foes should fall. SOFs controls are obviously
perfect, thanks mostly to the use of the Quake3E engine and
some of Ravens own enhancements, Q2's controls have always been
smooth and very easy to configure and use. So whether it's ducking,
jumping, strafing or just running then it's all here and it's
flawless.
SOFs
unique selling point is its environments, unlike most games
SOF doesn't base its world on fantasy so much as reality. Everything
from buildings to NPC's (none player characters) has been realistically
modelled, textured and then placed into one of SOFs many worlds.
Such worlds range from Icy mountain bases to the dark and dusty
underworld of some German docks and huge mansions.
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