Realism
Kills
With
SOF having such realistic looks right down to your footprints
left after exiting snow or water, it stands to reason that the
game must also follow the realism trend and follow it does.
In SOF, people's heads, arms, legs and even 'nether regions'
can be blown clean off in all their bloody glory and we mean
bloody. This game is truly designed for those over the age of
18, although a low-level violence version is available for the
more faint of heart.
It's
so detailed that if you shoot somebody while they're down then
their body jumps from the friction of the bullets entering their
flesh. Such use of advanced locational damage has so far never
been seen until now, there's almost no limit to the kind of
masochism you can perform on up or down subjects. Kinder makes
you wonder what those media types would say while watching somebody
happily mutilate an already dead victim with their knife =).
Aside
from the clearly high levels of violence you also have the AI
(artificial Intelligence), sadly this is one area that could
have been improved just a little more to make things perfect.
Enemies do duck, jump out of the way, roll, run around to get
cover and generally do a lot to evade you, but they aren't actually
that clever. With a game this realistic, it's a shame when you
see the obvious lack in areas that could have been expanded
upon.
For
example, you have just sniped a hostile and moments later a
guard happily walks by his body and doesn't blink or spare a
second glance, simply carries on walking. From what we could
gather, the game relies mainly on gun shot sounds and direct
line of sight before any hostiles even make a move, it sometimes
also seems to know when a hostile is killed despite me making
no noise what so ever. For example, on one of the snow levels
I crept up behind a guard and knifed him, moments later I was
ambushed by half a dozen who seemed to know EXACTLY where I
was?
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