Suggestions?
Just so you don’t think I’m simply being run over by hordes
of Evil Monkeys coming from Ryan’s computer, I’ll lay a few
ideas on the table to make this game better. SM doesn’t seem
to know what type of game it is, try adding some NPC’s that
you can interact with by the simple touch of a key, just having
random replies would be an improvement and add more depth. Add
some more in-game interest on each level to make things more
unique and less repetitive, like somebody gets flattened as
a tunnel caves in and then you have to find another way around;
at the moment SM’s levels are far to linear. Add some scenery
instead of just basic level layouts, the earliest levels and
later ones are really the only good ones, for the most part
the levels are just dull. There are just a few of many suggestions
popping around in my head, take note.
Ok
so how does it look?
If it wasn’t for the fact that gameplay was so mediocre then
Shadowman would rock, all it needs is a little more in to stop
it becoming a simple blast-em-up when it’s constantly trying
to be something more. Thankfully it’s not all bad, the evil
monkeys at Speedy3D have seen fit to really give us a game with
extremely sexy graphics. Textures are all high quality and help
to make the otherwise dull levels something different. It’s
only a pity most levels don’t have a specific theme otherwise
I could have said, “The textures match the environments they
portray very well”. Sadly Shadowman doesn’t define its levels
much beyond a simply name which being fictional is hardly going
to tell us what it’s about. There are just a few levels like
the first which do show some signs of being unique and cleverly
made, pity this doesn’t go for all.
The
graphics are not ahead of their time but they are far from being
behind, a well set out array of effects and texturing to the
highest quality really help make the SM that little bit better.
A VooDoo2 or TNT2 would be fine, but anything below might have
trouble-running SM due to a fairly up to date and texture hungry
engine.
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