Sounds
good too?
Once again all is not lost, if there is anything that’s done
well in SM it would have to be the sound, fitting to each environment
comes a spew of groans, hisses, chirps and even the low toned
cry of an African tree frog. The sound quality is extremely
high, although it’s a pity the inclusion of A3D and EAX 3D Sound
systems weren’t present as it might have added a little more
to the levels you run through. Well I guess that’s sound advice.
The sound is indeed used well and any music is strong and pounding,
hard to describe though but I would call it a mixture of rock
and innovative use of ugly sounds (you have to hear it to know
it).
The
Verdict: This was the hardest review I have ever had to
do so far, the game really lacked any true structure and thinking
of words to write about it only made me realise this more and
more. It’s a good effort though and well worth a play on a rainy
Sunday if you haven’t picked System Shock2 or Tiberian Sun up
yet. However for the more money conscious out there, hold on;
as Shadowman will only keep your attention as long as it takes
to smoke a cigarette.
Well-hyped
game that could have been so much more, still fun when there’s
nothing else to do.
by
Mark Jackson
Rating
(out of 10):
Graphics - 8.5
Sound - 8
Gameplay - 6
Originality - 6
Overall - 7 (70%)
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