A
Shadowman, he who is destined to walk the river of dead soles
taking their power and using it for the greater good. A half
man half beast knowing only one way to win, fight. A being with
so much power yet so little understanding that he barely even
understands his own strength, yet strives to control it any
way he can. When once more the world stands on the brink of
destruction, he is called upon. Called upon to save the lives
of billions who know not what will befall them until it is to
late, unless he stops the evil once more. However for a Shadowman,
it’s all in a days work.
Shadowman
or shadow of a game?
Despite the fact I have been playing Shadowman for many hours,
I’m actually still at a loss as to just what the hell I’m supposed
to be doing. There seem to be little if anything in the way
of specific mission goals and the actual fate facing the world
above is so poorly described that it simply doesn’t push you
into the mood to get going on your quest. Perhaps it’s just
me, I had extremely high hopes for Shadowman, from the early
shots and information it seemed like not only looking good but
playing it. Still all is not lost and we would be fools if we
just based our opinions on the lack of specific mission goals
and a really enthralling story. Control wise and Shadowman fairs
pretty well, however I couldn’t help but feel that there were
more movement controls than fingers on my hand, annoying for
keyboard users. Shadowman demands a Gamepad with lots of keys
as unlike the simplistic yet fun and free movement of Tombraider,
Shadowman just has to many keys to use.
The
AI in the monsters happens to be about as good as making a game
where you are a child trying to avoid detection by grandparents,
in that they really aren’t very intelligent and often none to
fast. For example, they often don’t seem to follow you, can’t
jump tiny holes and if in groups then they just mash together
trying to get to you. Still it does provide a mediocre challenge,
if not much of an exciting one. This whole game has an image
of Expendable but in a First Person style.
Shadowman
is not by any means a multiplayer game and nor does it have
such a mode; the gameplay in single player is bad enough, a
poor mans Tombraider or heretic2. SM tries to keep your eyes
firmly on the screen by adding the occasional lashing of in-game
cut scenes, sadly still lacking a vehicle for actually getting
the story across to you, such scenes are rarely of any use and
merely place holders of the lowest variety. With the levels
lacking any real goals, a story that is almost as annoyingly
stupid as throwing ping pong balls at your gran to measure reaction
times, Shadowman just misses what could have been a fun and
innovative game. The gameplay therefore quickly becomes repetitive
and is rarely if ever rewarding, more often than not it’s simply
frustrating. Nothing really happens in the world around you.
Against such games as Tombraider3 or Heretic2, SM remains a
game with potential that was never used to it’s fullest, spend
your money elsewhere.
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