Other
units such as spies can infiltrate a base enabling them to take
the power offline briefly among other things, enough time to
use air power and take out those nasty ground defences. This
means that every new level opens up the opportunity for a fresh
approach to strategy and thus rarely becomes repetitive.
Acting
Like Pure Cheese
Cheese,
plain and simple, that's how we feel about the acting in the
cut-scene's from RA2. Ironically it's still better than TS and
is closer to feeling like a low budget Sci-fi series/spin off
(Andromeda) than a complete joke. We're back to the old and
reliable, people speak as if to conduct you - unlike in TS where
most of the time was spent watching a person supposed to be
'YOU'.
All
the usual things such as regular save slots and a familiar interface
inhabit the game, this sometimes makes for a certain level of
C&C fan nostalgia. Those who've been playing since the days
of C&C1 will feel right at home behind the command post this
time around.
Game
environments range from cities and important political structures
to snow covered landscapes the wondrous tropical islands. The
last one easily being the most visually impressive out of all
the locations in the game, hard to believe voxels are behind
all this.
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