With
AI being so poor you have to keep a constant vigil on the battlefield
and knowing what your units can do and where you're moving them
is very relevant. Overall we found the AI to be fun, yet at
times frustrating for the simple fact the game barely has any
- units require your constant mothering or face certain doom.
The
Multi-Purpose Unit
One of the key areas that makes Red Alert2 so appealing and
away from the norm is that they've gone one step further with
interactivity. For the first time you can use various units
to do more than their intended task. The Allies are easily the
best example of this, a standard $200 GI (infantry) can not
only do the usual attacks, but also turn himself into a more
powerful sandbagged defence, garrison buildings and even jump
inside several units and give them an extra weapon by doing
so.
In
fact the mobile air defence tank is specifically designed for
this kind of behaviour, stick a GI in and it turns from air
defence to mobile machine gun, add an engineer and it can heal
other vehicles - plenty more things to try as well! This kind
of versatility in gameplay is unique and almost unheard of before,
it also adds for a lot more scope in the core gameplay. Such
as tricking a group of tanks into a city where several buildings
are garrisoned by 30 troops - certain death =).
The
soviets also have their own advantages, such as the powerful
and formidable Tesla troops that take out units using massive
energy discharges. You can even use them to recharge and or
increase the range of Tesla coils even if there's no power!
They also have another trooper known as crazy Ivan, his unique
ability is that of being able to plant bombs on anything - yes
- ANYTHING!
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