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"Generally it's like single player, except your opponents are human and many of them will use some considerable experience against you."





That brings us comfortably to multiplayer, one of the most important aspects since even the earliest C&C game. There are some different variations on the usual side-vs-side online play, although we didn't get time to try all of them out and had a few problems with Westwood online connections.

Generally it's like single player, except your opponents are human and many of them will use some considerable experience against you. This is kind of a disadvantage as the online learning curve is far too steep, as with so many C&C style games. Either way it plays very smooth and thanks to the gameplay changes in RA2, now allows for much more dynamic and original play - no more tank rushes!

The Tank Rush & Economic Balance

A famous tactic in most C&C clones comes when one side builds some 30 or 40 tanks and rushes the enemy base - sometimes head on and sometimes from all sides. It's a frightening thing to behold, especially if you're the poor fool whose being attacked and having only meagre defences in place - ok yes, that's us =).

Thankfully in RA2 the old hand tank rush concept doesn't come into play so much due to several factors. Firstly RA2's defence options are considerable and capable of defending against all but the most powerful of onslaughts. This is due to the quick reload time of lasers and tesla coils and the added power, making play much more strategic.

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