That
brings us comfortably to multiplayer, one of the most important
aspects since even the earliest C&C game. There are some different
variations on the usual side-vs-side online play, although we
didn't get time to try all of them out and had a few problems
with Westwood online connections.
Generally
it's like single player, except your opponents are human and
many of them will use some considerable experience against you.
This is kind of a disadvantage as the online learning curve
is far too steep, as with so many C&C style games. Either way
it plays very smooth and thanks to the gameplay changes in RA2,
now allows for much more dynamic and original play - no more
tank rushes!
The
Tank Rush & Economic Balance
A
famous tactic in most C&C clones comes when one side builds
some 30 or 40 tanks and rushes the enemy base - sometimes head
on and sometimes from all sides. It's a frightening thing to
behold, especially if you're the poor fool whose being attacked
and having only meagre defences in place - ok yes, that's us
=).
Thankfully
in RA2 the old hand tank rush concept doesn't come into play
so much due to several factors. Firstly RA2's defence options
are considerable and capable of defending against all but the
most powerful of onslaughts. This is due to the quick reload
time of lasers and tesla coils and the added power, making play
much more strategic.
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