FMV
Overkill
The
game starts with Snake in a 'room-for-one' torpedo being shot
out of a submarine, accessing the facility through ice cold
water into a small underground dock. All described in a beautiful
FMV (full motion video) sequence with some of the best in-game
music ever heard. The whole thing plays like a film and oozes
atmosphere. Right from the start, with Snake emerging from the
rippling water you will begin to realise what all the fuss has
been about. This is perhaps THE definitive interactive movie
and as you progress the majority of the game's story line is
played through numerous cut scenes like this. They are filled
with dialogue, radio chatter through Snake's inbuilt radio system
(codec), flashbacks, and real video clips of nuclear bomb blasts.
These
integrated scenes may give some great information on the whole
story line and history, but some of the sequences really drag
on. Your senses and are finely tuned, you are ready to shoot
the hell out of the next unsuspecting guard but are suddenly
forced to listen for minutes on end to some scientist or whoever.
ZZZZzzzz. The voice acting and direction may be superb with
some great camera placements and slow motion effects but sometimes
you just desperately want to rejoin the fray. Also occasionally
the script falls to the depths of a porn film (not, you understand,
that I know much about this area) with Snake chatting-up all
his female radio operators and even complimenting the main female
character on her butt. This may be a clue for finding her later
in the game but is still pretty cheesy.
Snake
Fighting
You
start the game armed only with a pair of binoculars and your
trusty smokes so mission one is getting your hands on some decent
hardware. This is not found in the first area, so you have to
run, sneak and crawl your way around a few grunt guards (or
if you are in the mood, breaking their necks in some hand to
hand fighting) to the lift exit and the main part of the base.
Luckily enough Snake is equipped with a personal radar system,
visible in the top left corner of the screen, on which all guards,
cameras, gun placements and important characters are plotted
as well as their current range and field of sight. Keep out
of their sight and hearing range and they will be oblivious
to you. However get seen, make a load noise or start shooting
widely and your radar will be jammed and all the guards will
home in on your position.
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