There
is then a set time in which you must run and hide before the
guards are recalled back to their old positions and your radar
is returned. Not particularly inspiring AI but the guards are
not that stupid, you may find that firing off a volley of machine
gun bullets and then crawling back in a air conditioning duct
just won't fool them, as a grenade follows in after you. So
the main emphasis is on a non-contact stealth strategy, as taking
on the guards can get dangerous, especially for the ol' health
level.
Your
main goals are geared towards finding different people within
the base, getting more plot information and higher levels access
cards out of them, dispersed with a variety of 'bosses'; from
a pistol shooting cowboy, a stealth ninja to a leather clad
physic throwing room items at you. To help you achieve these
goals, there is a boatload of tools and weaponry to pick up
along the way. The most famous is probably the cardboard box
which you can hide under, but there are stun and chaff grenades
for disabling men and machines, a sniper rifle to take them
out from afar, a simple silenced pistol, rations to increase
your health and even remote-controlled rockets. The list is
pretty long and as you acquire different hardware, surprise
surprise you happen upon a variety of puzzles geared towards
that new item.
A
View to a Kill
All
of this action is seen through a variety of pre-chosen camera
angles to add that 'Resident Evil' cinematic feel. Expect top
down views in corridors or back up against a wall and the camera
will shift to a view peeking around the corner. This may add
to the atmosphere of the game but can be annoying if you are
trying to blast away a line of guards. Thankfully the arenas
are not pre-rendered and a first person perspective can be used.
This view was not in the original Playstation version of the
game but was made part of the 'Integral' release in Japan.
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