Big
bad guys make us ***** our pants!
One
thing you have to understand about the MDK2 universe is that
it's set on a scale much large than yourself; three fold larger
in fact. Enemies tower above you and structures seemingly manage
to unearth with their scale.
The
AI (artificial intelligence) on the various bad guys you come
across is nothing special, they jump, dodge and run around a
lot, but they aren't very clever. This seems more to do with
the game design than the AI; aliens are designed to be a bit
nuttier than your average foe.
It's
a pity the AI is so limited because your foe are already pretty
easy to dispatch, giving them the ability to fly or jump strafe
around could've improved the overall depth. That aside and the
action is still fast paced enough to enjoy, not to mention that
you don't really care how clever they are when confronted by
a horde of 20 or so, happens a lot.
At
the end of the day MDK2 is a pure bread action game with enough
innovation to keep you playing right through to the very last.
The bosses can be colossal in size and world around you is on
a truly awesome scale, what MDK2 lacks is multiplayer. We couldn't
imagine a more satisfying experience, gliding down through a
DM arena with bullets whizzing by from ear to ear and you, battling
against 10 other players. Sadly there's no multiplayer, a serious
oversight in the original, totally unforgivable in the sequel!
To
sum things up, the gameplays still fairly original and often
provokes a challenge while rewarding success with cute little
cut scenes and unfunny jokes, hurray. It's hardly ever repetitive
and addiction can be quite high at times, overall the games
just a whole bucket load of fun to play, FULL STOP. Pity it's
so similar to the original.
Next
>>
<<
Previous
|