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"Environments range from mile wide platform arenas to enclosed corridors that run through alien landscapes on an awesome scale."





T&L, Shiny Surfaces and some Polygons

Go on try it, find a person who won't enjoy the graphical labours presented by BioWares new Omen engine. With rich 24Bit textures, an array of modern special effects and level design to make you drool, MDK2 certainly doesn't leave much out. The models are very detailed, although perhaps not Quake3 standard, they are still in keeping with the times.

Environments range from mile wide platform arenas to enclosed corridors that run through alien landscapes on an awesome scale. It's sometimes hard to believe that modern day graphics cards can cope with so much; MDK2 proves they can. The graphics help to push you into a world that seems totally alien, it's mad at the same time as being beautiful, a stark contrast if ever there was.

Perhaps its only failing comes from the extensive use of organic level design, in an age of curved surfaces, it seems a failure that Bioware could've left such a thing out. To get the most out of it you're going to need something like a GeForce with its Transform and Lighting engine, MDK2 fully supports such methods. Overall, a very impressive engine that could have benefited immensely from curved surfaces.

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