T&L,
Shiny Surfaces and some Polygons
Go on try it, find a person who won't enjoy the graphical labours
presented by BioWares new Omen engine. With rich 24Bit textures,
an array of modern special effects and level design to make
you drool, MDK2 certainly doesn't leave much out. The models
are very detailed, although perhaps not Quake3 standard, they
are still in keeping with the times.
Environments
range from mile wide platform arenas to enclosed corridors that
run through alien landscapes on an awesome scale. It's sometimes
hard to believe that modern day graphics cards can cope with
so much; MDK2 proves they can. The graphics help to push you
into a world that seems totally alien, it's mad at the same
time as being beautiful, a stark contrast if ever there was.
Perhaps
its only failing comes from the extensive use of organic level
design, in an age of curved surfaces, it seems a failure that
Bioware could've left such a thing out. To get the most out
of it you're going to need something like a GeForce with its
Transform and Lighting engine, MDK2 fully supports such methods.
Overall, a very impressive engine that could have benefited
immensely from curved surfaces.
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