Is
that a dog with four arms or four...
The
gameplay in MDK2 is highly reminiscent of the original, however
there is an obvious concentration on action over skill and simple,
yet clever puzzle solving that inhabited the original. In the
previous game you'd only have to walk a few feet before the
next puzzle presented itself, in fact the entire game was based
around simple puzzles that involved explosives and shooting.
This
seems somewhat lost on the new incarnation, which presents itself
more as a comic book style shooter than on requiring thought.
Puzzles do inhabit the world, they simply don't blend in with
the flow of gameplay as they used to. Still, this is only a
minor flaw and something that would have been very difficult
to recreate anyway. As such the game hasn't lost much and prefers
to concentrate on other areas, not least the characters.
Each
character in the game has a unique skill, the main character
'Kurt' (human) as the ability to glide through air, shoot various
machine gun types and snipe like some of the best Quakers. Then
there's the dog, he has four arms, each of which can be individually
equipped with a selection of weaponry picked up as the level
plays through; his skill is the ability to blow everything up
with insane firepower and use a rocket pack to fly.
Finally
we have the professor, a mad scientist that has easily the most
confusing and silly style of attacks ever seen in a game this
side of the galaxy. He has two hands, each can pickup various
objects and items in the game, your job is to combine them and
make weaponry or useful tools. A clever idea, yet sadly one
of the games few failings as the cross in gameplay styles is
rather difficult to adapt into. Who wants to shoot electromagnetic
pieces of toast out of a toaster, that isn't a weapon! Is it?
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