It
was this very cross wire of game styles that caused the game
to rate so highly in reviews. It wasn't just a bland shooter,
now you needed to think before you leapt. Not only that but
it seemed to be the first 3D game to pioneer a Half-Life style
of in-game scripting, something that helps to make it just as
playable today as it was five years ago.
Enemies
wouldn't just die, sometimes you'd kill one and the others would
run around in such a fit of rage that they blew themselves up,
funny and at the same time, wonderful to look at. Bioware have
been keen to bring all that and more into the 21st Centaury,
building on the old without loosing what made the original so
much fun.
The
result is MDK2, a game, which swaps between three characters,
nutty professor, gun toting dog and mad man with a machine gun
on his arm and a sniper scope on his head. Each has their own
unique ability and you get to play them at set points and levels
in the game when their skills best suit the mission, you can't
pre-select. Thanks to 'anytime' saving, you can take as long
to get used to them as you need.
Next
>>
<<
Previous
|