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"Enemies wouldn't just die, sometimes you'd kill one and the others would run around in such a fit of rage that they blew themselves up..."





It was this very cross wire of game styles that caused the game to rate so highly in reviews. It wasn't just a bland shooter, now you needed to think before you leapt. Not only that but it seemed to be the first 3D game to pioneer a Half-Life style of in-game scripting, something that helps to make it just as playable today as it was five years ago.

Enemies wouldn't just die, sometimes you'd kill one and the others would run around in such a fit of rage that they blew themselves up, funny and at the same time, wonderful to look at. Bioware have been keen to bring all that and more into the 21st Centaury, building on the old without loosing what made the original so much fun.

 

The result is MDK2, a game, which swaps between three characters, nutty professor, gun toting dog and mad man with a machine gun on his arm and a sniper scope on his head. Each has their own unique ability and you get to play them at set points and levels in the game when their skills best suit the mission, you can't pre-select. Thanks to 'anytime' saving, you can take as long to get used to them as you need.

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