Space
can be a tough place
As
you'd expect when playing on a true 3D field of battle new strategies
and laws apply and unlike other C&C style games, everything
you used to know is thrown right out the window. Relic must
have spent so much time balancing the game and stopping it being
linear that they neglected to see it might get a bit hard to
play, even in the early missions and on lower difficulty levels.
With such a wide scope of an attack in movement, formations
for wings of units (X, Claw etc.) and the ability to change
their mood (Aggressive, evasive and neutral) it can sometimes
be very hard to understand the playing field.
In
the end you have a very versatile game which isn't your usual
build and shoot, always managing to present you with something
new just when you thought you had seen it all. One moment you're
fighting a war with around 200 units in the skies at the same
time and the next your swiftly pushing through an asteroid field
clearing out the path as you go. Alien species sell you technology
and missions rarely go the way you would think they should,
the enemy almost always seems to outnumber you. There could
have been more emphasis on the trade part of the game, trade
should be two ways but in HW you just seem to buy technology
and not sell or trade resources. Pity as I felt such an extra
would have added so much depth to the game.
On
the whole you have to be vigilant, never do what the briefings
say as you more than likely would find yourself in trouble before
you know it. It's always best to build up a large defensive
force and split them up into groups comprising combinations
of different units. Ultimately HW is only repetitive in that
the scenery tends to remain bland and lifeless and you always
have to fight something. I couldn't help but think HW wanted
to be something else (Epic style maybe?) but never quite hit
the mark. So the game ends up being a constant challenge, which
often rewards you with lush explosions and the thrill of being
able to see large mother ships blow up in glorious style, so
long as it's not yours. Sadly the high difficulty can sometimes
make the game frustrating, you can't gage the opposition by
sight or on the map so you just have to guess and fight as best
you can. Technology is gained automatically as you progress
through the game allowing you to build huge capital ships with
multiple ion canons or smaller bombers with which to hit your
enemy at speed.
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