Our
home is gone, our people annihilated and our hope vanquished
along with the flames that blew over our planet only hours ago.
They say that the strong survive; yet we were not strong, we
will have to be to survive. Every moment of every day is shrouded
in confusion and wonder as we try to predict when the next attack
will be and when once again we fail to stand up to the forces
that pursue us so avidly. Tired of running and with the knowledge
that somewhere out in the vastness of space our original home
world still lies in existence, we must carry on. Any day now
I expect to see one more of my friends die, slaughtered mercilessly
by the streaking demons of the sky that marks us with death
day after day. Before we can step further into the void we must
fight, fight to stop ourselves dieing and fight for the future
of our race. No longer will we be chased, hunted and then killed
for our home world is our saviour. Now it's their turn to die.
This
is StarWars but with style
Having
played Homeworld (HW) for literally two days solid since it
arrived in the post and being utterly consumed by it's universe,
I feel now is a good time to put my views across. Initially
I ignored this game in its early stages of development, even
shrugging off the early beta through the test program as a little
flimsy and lacking depth. Since then some months have passed,
the game is more balanced, graphics and engine have been tweak
and so is it any better? I'm sure a lot of you would want me
to sum it up in one word so that then you may return to your
every day lives, unfortunately I'm going to make you read on.
Thankfully HW doesn't make people suffer so if you really want
to know more about the in and out's around the game, read on.
HW
is certainly an experience that crosses the Action and Strategy
genre re-bourn by C&C several years ago with the depth and freedom
of space pleasingly well. Due to this the developers are clearly
aware that a lot of us would rather concentrate on playing the
game then pressing lots of keys to do various commands. In so
doing they have made the interface and general navigation and
operation inside the HW universe extremely easy. For the more
advanced there are more detailed commands that can be binded
to keys, for those just wanting to concentrate on the action
then you will only ever need three things to press. The left
and right mouse button can control essentially the whole game,
although tactical map and long distance movement require the
use of two additional keys.
With
less to think about in the way of keys you should get relaxed
into thinking you have nothing to think about, like any modern
C&C (Bar C&C:TS) the AI of your own and the oppositions craft
is pleasingly a challenge. Obviously given the fact that space
is 3D, you no longer have two dimensions of movement to consider
and this can be used in all ways imaginable. In an instant the
playing field becomes fast and the level of competence required
increases exponentially.
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