The
artificial intelligence (AI) you tend to come up against is
slightly more difficult to gage. Most of the time we found the
enemy tended to follow set routs and not really use a huge amount
of intellect. Clearly they were aware of just what unit does
what because each was set at locations and positions best suited
to that unit. However the paths seemed pre-defined just the
same, we rarely saw units whom having been defeated, would attack
from a different angle. Still quite a challenge, but could have
been more rewarding to fight had the AI been better.
Your
own units are more intelligent (commanded by you =]), they also
find the quickest way to a waypoint, yet do still tend to suffer
from 'all go one way, a few go the other' syndrome now and then.
However they will fire accurately on the run, thus making them
harder to hit but at the same time loosing very little effectiveness.
Full
of surprises
GC is not a game without its fare share of plot twists, sure
you have your two political factions and all but there's a lot
more to it than that. Underneath there's a brutal search to
steal the technologies left behind by a past alien race. Not
only that but the game itself switches the side you play for
half way through, instead of playing for the Crayven corp, you
suddenly find yourself on the side of the Dawnies.
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