So
starts the first mission, you are dropped off on the harbour
to New York's Liberty Island and another agent (who happens
to be JC's brother Paul Denton) briefs you on your first mission.
You are to secure the island, which has been taken over by a
terrorist faction called the NSF, you are given weapons and
off you are on your way to complete the given task. You can
advance through the tight security of the NSF by standard FPS
action, either the Quake way or trying to kill all or the stealthy
thief route by sneaking up and hitting guards over the head
with something very big and heavy. The guards are not well armed
but unlike Quake you can't really go in gun blazing using the
rocket launcher, because A) your are inexperienced B) Shots
hurt a lot, medic kits don't lay around levitating in mid air
C) You are outnumbered. Reality is very evident in this game;
many decisions and actions in this game are typical to the real
world, a step surely towards virtual reality? So the game pits
you at a decision right there and then, try to fight them off,
or try to sneak in. The latter is easier but risky, get noticed
and even 2 guards will take you down easily but the first is
just as hard! Sure you can take them on one by one but they
might sound an alarm and it's game over. Tension, for example:
take the Thief way of sneaking in, you will have to crawl behind
people, stay very still in the shadows and generally piss your
pants out, even then there are automated robot guards and cameras,
imagine ducking there in a corner as a robot whizzes by announcing
"Scanning Area".
Eventually
you will evade all the guards and reach the top of the Statue
of Liberty, to find the General of the NSF forces; you have
a choice, kill him right there and then and get the ambush over
with or interrogate him to find out why NSF took such a risk
to take over the Liberty Island (which happens to be the headquarters
of UNATCO). Choose to kill him and your boss is happier, choose
to interrogate him and you will receive some interesting information
about UNATCO. Through the following missions you will have to
investigate by communicating to Deus Ex's huge cast of characters.
Pimps, gangsters, soldiers, guards, hookers, bums, nurses, government
officials and civilians: each one has something to say.
The
dialogue also is very witty (written by Sheldon
Pacotti), sharp and well acted to the situations, and there
are a variety of conversation lines so people don't go around
repeating themselves when you are talking to them. To find clues
about UNATCO and the NSF, you can interact with your environment:
Doors, locks, PDA's, Bullet-in boards, ATM's, Data cubes, Medical
Bots, Boxes, Repair Bots, Personal Computers and even Books.
Each can hold a clue; to gain access to computers you can search
for their passwords from other characters or from Data cubes
or take the quick way and hack them. You will take on missions
given to you by UNATCO, breaking into NSF controlled areas fighting
against detection by guards and the ubiquitous cameras .You
will travel to and from New York, Honk Kong, Paris and the infamous
Area 51.
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