Storm had the most shaky of existences; it's first game, Dominion
Wars was a complete failure in the strategy games flood of 1997
(most people haven't even heard of it, a situation Ion Storm
wants to keep), and after over 4 years in development hell Diakatana
hit the stores to show it's true colours, unfortunately both
these games stunk worse then your local garbage disposal facility.
Ion Storm was not delivering the quality titles that it had
promised their publisher Edios Interactive, after dumping so
much money into Ion Storm they are not forced to sell themselves.
Ion Storm needs a hit now, this all in a way fell on the shoulders
of Deus Ex, a game that that with no doubt in my mind brings
success to this ill-fated company owned by ex-ID game designer
guru (Maybe not after Diakatana) John Romero.
Ex is a mixture of genres, it combines elements of first person
shooters, role playing games and adventures into one, and Ion
storm has done an exceptional job of not only combining these
elements but also polishing them to perfection, and I mean Perfection.
The main story tells of the world in the near future, where
a new disease called the "Gray death" is destroying world populations,
it's cure "Ambrosia" being in short supply and with new terrorist
organizations popping up around the globe, things are not looking
player enters the game as JC Denton, a new 50 million dollar
priced, Nano-Augmented, Nano upgradeable human built to fight
Terrorism with the newly formed United Nations Anti-Terrorist
Coalition, after a while though JC realizes that he is fighting
for the wrong side as UNATCO turns out to be just a cover for
unknown organization, which is plotting to conquer the world
with the help of the "Gray death". The story borrows many elements
from the X-Files and popular conspiracy theories: MIB, Echeleon
systems, Advanced technology, Nano upgrades, Secret Government
plots, Aliens, and much more is included in the intervening
plot of Deus Ex. Though this seems like an episode of the X-Files
it's really not, the game combines all these elements in one
complex and convincing story, which keeps you playing right
up to it's satisfying end.
Ex is the natural evolution of System Shock's gameplay, SS2
had the adventure and the FPS action as Deus Ex but it lacked
a strong central linked story to keep it interesting for long,
Deus Ex has a story, the Adventure and the FPS action, all mixed
with surgical precision to make a cocktail of gameplay delight.
The best way to describe it's gameplay is by taking the first
mission, you've just seen the long intro where some officials
talked about "Gray Death", it's cure "Ambrosia", imminent take
over of the USA government and some kind of new units being
made. Nothing makes sense as you just entered the game, but
these are key ideas of the plot, ideas that will have meaning
later on as you progress through the game.