To
present all this Deus Ex uses the infamous Unreal engine with
some of Ion Storm's own tweaks. The most important part of the
game, the interface has been overhauled to include an inventory,
mission objectives, skill development screen, conversations
logs and an augmentation where you can mange your Nano enhancements.
The interface is incredible easy to use, The game uses a lot
of conversations and lots of important information is given
through them it's good to have the conversation log to keep
tack of everything, and Deus Ex is provided with a tutorial
to guide you through.
The
general look of the game is dark, moody and futuristic just
like the X-Files, made so as to build upon the conspiracy theory
type of story, the game is not the best of today's 3D engine
usage but it includes everything one could need, good animations,
reasonable frame rates and so on. One shining part of the modifications
done by Ion Storm are the facial animations: characters blink,
Always face you when talking, move their lips realistically
when talking to you and their facial skins are very highly detailed.
But Deus Ex's D3D support is shaky at it's best, even a TNT2
was brought to it's knees at 800*600 and only playable at 640*480,
don't even try 1280*768. But on Voodoo Banshee card at 1280*768
the game worked smoothly, it's still surprising that Ion Storm
has not fixed the D3D support of the unreal engine, even Unreal
Tournament handles D3D much better now (after Epic Mega Games'
patches), then it did back when it was released, surely Ion
Storm could have done the same.
Deus
Ex is very freeform, there might be only one story to get through,
but there are a lot of puzzles and ways to solve them, for example
you come across a door but it's locked, the game gives you tons
of choices to overcome it. Locks pick it, go and look for a
key, take air duct passage through to it or in the extreme cases
blow it open. Of course puzzles are not always as easy and simple
as getting a door open they vary a lot from mission to mission.
Even in conversations you can take choices by exactly what you
say, or what you find about the people you talk to. Not only
does this relate to the overall story but also to other parts,
there are many small "quests" for you to solve for other people;
to find something, kill some one, or find evidence to get more
weapons for yourself all rewarded usually by valuable information,
keys or weapons. Along the way in the game you can enhance much
of your skills and add Augmentations, Skills are basically specialization
in different areas like low tech weapon handling to hacking
into personal computers, a higher level rating for low tech
weapons (eg pistols) will mean that with pistols you will be
able to take out enemies with one shot, since areas of damage
and precision are increased well over the beginning skill levels.
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