The
controls follow the usual trend of Quake2 Engine games, smooth
yet speedy and very precise. Those akin with the likes of multiplayer
gaming through Quake clones will find it a simply case of mouse
clicks to set-up the desired Key/Mouse combination. As usual,
Joysticks are also support, although as any Quaker will tell
you, they simply aren't designed for 'First Person' play. Overall
the controls are very well worked and ideal for an FPS (first
Person Perspective) game.
Haaawwwwww
Dan' -Yo' -San
DK
plays into the plot line through a series of in-game cut scenes
that crop up now and then on almost every level. Good use of
panning and camera angles help to make the environments presented
look very real, although there is a lack of NPCs (Non Player
Characters), which could have improved depth. It may also take
several beers before you can force yourself into a pause of
laughter after first hearing the diabolical accents portrayed
by some of the characters.
Before
looking deeper into the gameplay we'd advise you not to judge
DK by the first episode, it's easily the most cramped and poorly
designed of the four. The first failing is in the weaponry;
they seem designed specifically to inflict more pain on you
than your enemies. The levels are also extremely cramped with
a definite 'boxed in' feeling, alongside numerous miss-aligned
textures and design flaws. This makes use of weapons such as
the rocket launcher and Ion gun, amongst others, almost completely
implausible.
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