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"DK plays into the plot line through a series of in-game cut scenes that crop up now and then on almost every level."





The controls follow the usual trend of Quake2 Engine games, smooth yet speedy and very precise. Those akin with the likes of multiplayer gaming through Quake clones will find it a simply case of mouse clicks to set-up the desired Key/Mouse combination. As usual, Joysticks are also support, although as any Quaker will tell you, they simply aren't designed for 'First Person' play. Overall the controls are very well worked and ideal for an FPS (first Person Perspective) game.

Haaawwwwww Dan' -Yo' -San

DK plays into the plot line through a series of in-game cut scenes that crop up now and then on almost every level. Good use of panning and camera angles help to make the environments presented look very real, although there is a lack of NPCs (Non Player Characters), which could have improved depth. It may also take several beers before you can force yourself into a pause of laughter after first hearing the diabolical accents portrayed by some of the characters.

 

Before looking deeper into the gameplay we'd advise you not to judge DK by the first episode, it's easily the most cramped and poorly designed of the four. The first failing is in the weaponry; they seem designed specifically to inflict more pain on you than your enemies. The levels are also extremely cramped with a definite 'boxed in' feeling, alongside numerous miss-aligned textures and design flaws. This makes use of weapons such as the rocket launcher and Ion gun, amongst others, almost completely implausible.

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