Follow
The Leader
If you happen to be a fan of Carmageddon and have followed the
series, you will be glad to know that even though missions are
there, there is still that old Carmageddon gameplay which encompasses
the basic theme of; destroy all enemy vehicles or race through
all the checkpoints and or kill all pedestrians to win the race.
Torus games added a lot more to destroy within the game, practically
everything that a real car can break, crash and plough thorough.
The cars in the game can too, everything from light posts and
trees to windows and post boxes, the only thing missing is a
fully destructible environment to pillage and plunder.
The
pedestrians are more varied with new textures, animations and
seemingly more polygons with a little twist to the usual "scream
and try to run away" A.I., meaning that now pedestrians are
bold enough to try their hand at wrecking your car with pipes,
moltova cocktails, and bombs. The only problem with gameplay
is that game ships with zombies instead of human pedestrians
which is just inconvenient as the whole of the game was changed
to fit the zombie presence, which includes the addition of a
Carmageddon 1 type of story where a single driver (you, the
player) have to escape a radioactive wasteland to a paradise
dome through the races. In essence it's all for the good for
the kiddies but bad to the mature players who unless they have
access to the Internet (to download a blood patch), cannot play
the full-uncensored game if desired. This censorship is quit
frankly a farce, any kid with a 56k modem can quickly download
the blood patch through the website anyways, so what exactly
does this censorship achieve?
"Car
Owners are a danger to Society" - Circa 19th Century
Progression
in Carmageddon is handle through races as usual, but as mention
earlier Torus added missions to keep the things fresh, and as
again mentioned above it doesn't work too well. The missions
are actually a good idea, but too bad they were made with some
feeling of hastiness and really lack balancing in terms of challenge
and of the ever-elusive "fun" factor. First and foremost the
missions are often to hard or too bloody easy, 2 missions into
the game you get what seems to be a an unconquerable mission
and then right after you have the equivalent of Grade 1 math
puzzles. To the backdrop of these missions the original racing
action of Carmageddon, which appears in between levels and missions,
really seems to be out of place and order.
Thankfully
the game can be played via an "Instant Race" mode where the
player can set different parameters such as race time, pedestrian
count, enemy count and police (who try to stop you) count to
race again on a backdrop to all of the games areas, this is
a saving grace for a game which would have been ridiculously
boring with it's so called "mission storyline".
During
the game you can also upgrade your car, through upgrade slots
in such areas as Amour, Power, and Offensive. These all have
to be bought by way of credits which you earn in game through
the slaughter and demolition of both pedestrians and enemies
(yummy), you also receive bonuses for pulling off wacky stunts.
There are numerous power ups to be gained through the game,
which can be used against enemies and, as always, pedestrians.
These include flamethrowers, bomb like projectiles, lightning
ability, oil slicks, kangaroo on command and much more. The
player can also can obtain new vehicles by first wrecking it
on races and then after the race purchasing it for an amount
of credits.
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