Is
that a swamp or are we just in England?
Essentially
all the basic elements of the original like building bases,
escorting, exploring and guarding are back just as they were
before. Lock onto a recycler and build a huge base to sustain
and manufacture as many units as you may so need to win the
war. The difference is that BZ2 takes those game elements and
puts them into very different situations. Some missions you
might find most of the play to be totally on foot, others can
become just like a 3D version of C&C and some are just plain
seek and destroy.
Unlike
other games an escort mission is never an escort mission, as
swiftly as the wind blows outside your house, so can the elements
of any one level change in an instant. You might find the escort
is broken off to investigate something else, or the escort is
totally destroyed and your goal is to get home alive. Not to
mention the fact that there can be anything from 2 to 15 or
so different goals to complete in any one mission. Don't worry
though as they don't arrive in bulk, as one goal is accomplished
another forms and the story quite often takes yet another twist.
The
other big difference in gameplay is the increased focus in on-foot
action, or the way you step into a totally different world of
gameplay outside of your ship. Once out you can go inside buildings,
collect data, control all your units from a C&C style viewpoint
and run into enemy bases unnoticed to take their main buildings
out and then rush in with a full compliment of tanks. Such is
the dynamics of play in Battlezone2 that your never stuck doing
the same job for greater than a couple of minutes. As such the
gameplay forms into a mesh of originality and fun (occasional
frustration) that is perfectly combined, they got it right the
first time and they got it perfect this time!
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