Gameplay
as good as it looks!
The
best way to describe Battlezone2 is C&C in 3D mixed with some
FreeSpace2 and add a dash of Quake3Arena. It's fluent, easy
to understand and looks as good as the most sexy women you have
ever seen, ever. The controls may at first seem a little daunting
and perhaps could be easier to understand like the original.
However thanks to the easy going structure of the missions you
can quickly become accustomed to their every use and combination
inside a few minutes.
The
controls themselves are as smooth as newly polished windows,
their response time might need a little increasing from the
default but other than that we found them to be flawless. It's
not just the controls that are clever and swanky smooth; it's
also the AI (Artificial Intelligence) on enemies. Unlike the
original where opponents would often just stand still and strafe
a little while you pummelled them into oblivion, BZ2's opponents
employ slightly more intelligent tactics. For a start the AI
is highly dynamic, so no matter what tasks the evil behind them
may set, that doesn't mean to say they won't break off and attack
you when they feel like it.
They
seemingly employ all the movements of their craft in order to
circle around behind you and burn you into the ground with their
fire. Hit them too much and they run away, don't hit them enough
and they use the terrain to their advantage in order to evade
and re-attack. Using tactics like backing off while firing,
ramming, strafing and jump attacks among others certainly means
that no firefight will be a quick one. We found it to be highly
challenging yet not to the point of being so difficult as to
take away the rewarding feel of dispatching another nasty.
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