Here is the second part of our 2 part interview with the lead
programmer of treadmarks, Seumas McNally.
KP:
Will the game feature any multi-player?
SM:
Yes, free for all and team based multi-player will be included,
with LAN and modem support.
KP:
Can you please describe the multi-player features it will have?
Like will it have something besides Deathmatch?
SM:
You will be able to play multi-player in both the Race and Battle
Match modes, and if we have time we may add capture the flag
and other interesting team games.
KP:
Have you spent time to optimize the network code so high ping
players can play on-line too?
SM:
I haven't worked on modem optimizations yet, but with the high
inertia the tanks have I expect high pings won't cause too much
of a problem.
KP:
What Service are you using for the multi-player part of the
game? Or are you using your own?
SM:
We'll probably use the Quake model, with dedicated servers that
anyone can run, and some form of master server to list them
all.
KP:
Will their be an in-game option like in Starcraft where you
can log into forums where thousands of people are waiting to
play?
SM:
That would be nice, but I imagine the game won't be quite as
popular as Star Craft, at least at first. :)
KP:
Will you just let people set up their own servers and let other
people find them?
SM:
Yes, that will be an option.
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