Seumas
is the lead programmer for an upcoming tank racing/deathmatch
game called “TreadMarks”. Many sites have raved about the “test”
that was released. This makes us think that this game will be
very special. I personally thought the test could be used as
the first level of the actual game. I experienced no graphical
problems and it’s not buggy like most other tests are. This
is part 1 covering single player and other questions: Part 2
will focus solely on multi-player, on to the interview:
Kevin
Perko: As the lead programmer for the game Tread Marks how much
say do you get in the game?
Seumas
McNally: I’m programmer and designer, so I basically make all
the final design decisions, with input from the other members
of the team.
KP:
How many hrs. a week do you work?
SM:
It’s hard to quantify, and it depends on what you call “work”.
Probably 60 to 80 hours a week if you count everything I do
for the company.
KP:
Do you get a lot of slack and pressure for being the lead Programmer?
SM:
I’m not sure what you mean, but as President as well I’m often
the one cracking the whip.
KP:
How long have you worked at Longbow Digital Art?
SM:
Since we started it, back in 1997.
KP:
Is this your first game? If not what are the other games that
you have developed?
SM:
It’s my first major 3D game. I wrote the shareware games Tiger’s
Bane and DX-Ball 2 before Tread Marks.
KP:
How long has TreadMarks been in development?
SM:
As a 3D off-road tank racing game, close to a year now.
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