KP: Will you let people make their own custom color tanks
for multi-player?
SM:
We're not sure how we'll deal with skins in multi-player, we
may use some form of customizable flags that the tanks will
fly from their antennas.
KP:
Will you ever hold multi-player tournaments?
SM:
Hard to say at this point. It sort of depends on the fan reaction.
KP:
Will their be any special courses designed for multi-player?
SM:
Some will have multi-player in mind more than racing, yes, but
all the maps should work well for both.
KP:
Do you have high hopes for multi-player? Do you think it will
be a big hit?
SM:
I'm not betting the game on multi-player, but I know from playing
it that it is fun to run around and blast other people driving
tanks.
KP
:Are there any special features that are in the game because
of user input?
SM:
People haven't suggested that many new features so far, they've
mostly just commented on things we are planning to improve anyway.
The mini-map was one feature that was suggested by testers early
on though, and was a very good addition.
KP:
What OS(s) will TreadMarks be made for?
SM:
Windows 95/98/NT at first, though a Mac port is likely, and
possibly Linux as well as the OpenGL driver issue stabilizes.
KP:
Do you have any other game planned after TreadMarks?
SM:
No definite plans, but I would like to use the Tread Marks terrain
engine in future projects, perhaps having to do with hovering
attack vehicles or anime-style mecha.
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