KP:Will the game be powered by hardware acceleration? will
it feature a software acceleration mode?
SM:
At the moment it is hardware accelerated 3D only, using OpenGL
to access the latest 3D graphics hardware (just like Quake-3).
There may be a software fallback mode, but it's uncertain at
the moment. Even very old 3D hardware such as the Rage-PRO and
the Permedia-2 will run the game though.
KP:
Will the game support Glide?
SM:
No, but 3DFX's OpenGL drivers have gotten rather good lately.
KP:
Will the game support any processor enhancements such as 3D
Now! or SSE?
SM:
Yes, through OpenGL drivers that are optimized for those chipsets
KP:
What video card that you have tested runs the game with the
best image quality? What Video Cards have you tested?
SM:
The Riva-TNT has by far the best 16-bit image quality I've ever
seen, though once you get to 32-bits there probably isn't much
difference. We've tried to test the game on as many 3D cards
as possible, and feedback so far is that just about every card
under the sun works well.
KP:
Do you expect the game to go gold in the next three months?
SM:
The next 3 months is a possibility.
KP:
What inspired you to make a tank-racing game and not a first
person shooter?
SM:
Back when we came up with the idea, there were zero tank racing
games, and too many first person shooters to count. Who wants
to do the same old thing as everyone else? :) (Well, a lot of
everyone elses, I suppose!)
Speedy
3D would like to thank Seumas for taking the time to do this
interview with us!
by
Kevin Perko
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