Image
Quality
OpenGL
- Quake 3: Arena
Both of these two shots were taken running with all visual quality
options enabled, at a resolution of 1152x864x32. The one below
has FSAA disabled, click for a larger image.
Notice
all those "jaggies" around the endges of the walls, and floor.
Also, take note of the edges around the gun. Now, let's take
a look at the same image, though this time with FSAA enabled.
Much
better. The "jaggies" seem to have mostly disappeared, and the
edges appear much smoother now. I still think the FSAA could
do a little better job, and make the edges even smoother, maybe
in the next release ay?
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