FSAA,
Eh? What's that?
AA
(AntiAliasing) isn't new to computer graphics; it's been around
since the beginning of photo editors and will be around until
the end of days (No not the film, bah). It's a method by which
you can smooth off the pixelated edges of an object, be it a
3D or 2D one. By doing this you 'in theory' give the object
a smooth and much clearer appearance, in 2D that's exactly what
happens.
AA's
only draw back is that it takes up quite a lot of processor
power, what may seem common and simple to you and I is actually
quite a task for your common computer. So when 3dfx hyped up
their next chipset as having FSAA, people obviously began to
sit up and take note. It would seem that 3D Chipsets have finally
advanced to the state where they can calculate 3D real-time
scenes with the addition of FSAA at minimal frame loss.
The
instant such news was brought to light people began prophesising
just what this new technology (actually quite old) could do
for the modern computer game. Now games would be clearer, have
no jagged edges and seem so much more realistic, however the
truth isn't quite so grand.
Next
>>
<<
Previous
|