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"Clock speed is the area where 3dfx has always shined, achieving 250-300 MHz should be no problem for them."





Clock speed of 250-300 MHz

Clock speed is the area where 3dfx has always shined, achieving 250-300 MHz should be no problem for them. Although with the TNT2 Ultra's reaching all the way toward 175 MHz, 3dfx will need something at least twice as fast.

32 bit color rendering

Well.......This is the biggest problem with today's 3dfx processors. It adds incredible visual quality. Plus Everybody else's 3d accelerator already does it. Why not them?

Single pass quad texturing

Forget single pass multitexturing. Instead of spending tons of money having a really fast core processor MHz wise, 3dfx should develop single pass quad texturing. This would easily quadruple the pixel processing power. This would make the pixel processing speed upward to 1000-1200 M/texels a second, in games that support quad texturing.

32/64/128? MB Ram

This should be pretty straight forward. The more onboard ram the more textures and stuff you can store in the frame buffer.

Full use of AGP 4x with sidebands

This does not mean just the use of the fast AGP 4x slot, this also means it needs to use everything AGP 4x has to offer, texture storage in main memory ect...

ALL Bump mapping features

This is one of those cool little features 3dfx also needs to support. Environmental bump mapping, as seen in the matrox G400 series is a must have, and looks absolutely gorgeous.

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