Compared
to the smooth complexities found in all the Tomb Raider games,
UC just ends up looking sad and pathetic. A little more work,
a few more animation frames and a slightly different response
time coupled with more movement options and it wouldn't be so
bad.
The
AI in Urban Chaos is harder to gage, I found it like looking
into a jar of syrup for the sugar. The enemies appear to have
some intelligence but then there is also the feeling that they
are scripted and will only follow a set path. The reason for
this is because they always lead you to where you should be
next rather than just randomly trying to shake you off, eluding
you in the city. Either way the AI is a challenge yet the rewarding
feel is lost when you begin to suspect everything is not so
dynamic as the game designers would like you to think.
One
big city, one confusing mess
UC
lacks the much-loved multiplayer mode and concentrates chiefly
on being a single player experience. As you run, walk or drive
through any of the cities the atmosphere around you eventually
envelops you into its world. Whether it's sunny or raining you
find the many people, cars and buildings around you give a feeling
of real life. From the puddles on the street corners to the
eerie glow of a town's nightlife you are engulfed by a world
that oozes atmosphere.
UC
can only really compare to 'The Nomad Sole' but without the
RPG style of play tagged on. Based more on action and exploration
UC is in a genre all of its own and for that it can only be
commended. Gamers that would like UC are those that find the
looks of 'Nomad Sole' enticing but wish for more action to have
come into play. In a way it's like running around a city you
made in SimCity3000 and solving crimes like Sim Copter did all
those years ago.
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