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"There are so many stunning levels in UT that it's hard to point out any one that shines above the rest..."





There are also a couple of other variants on Deathmatch and Teamplay and of course all modes have the ability to use what's known as a 'mutator'. This allows you to change several or just one specific variable in a game, for example you could make all the pistols 'one shot to kill' style weapons. The bots work well in all the game modes and will also work just fine with 'mutators', seamlessly changing their style of play to reflect what's happening. Overall we found them all of challenging and rewarding but rarely anything to cause frustration.

  

There are so many stunning levels in UT that it's hard to point out any one that shines above the rest; it might be the Normany style beach in the 'Assault' mode or the space ship with no gravity outside in 'Deathmatch'. Levels range from medieval to future and of course fantasy, UT is certainly never one to keep you board or set to a specific style for long.

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