There
are also a couple of other variants on Deathmatch and Teamplay
and of course all modes have the ability to use what's known
as a 'mutator'. This allows you to change several or just one
specific variable in a game, for example you could make all
the pistols 'one shot to kill' style weapons. The bots work
well in all the game modes and will also work just fine with
'mutators', seamlessly changing their style of play to reflect
what's happening. Overall we found them all of challenging and
rewarding but rarely anything to cause frustration.
There
are so many stunning levels in UT that it's hard to point out
any one that shines above the rest; it might be the Normany
style beach in the 'Assault' mode or the space ship with no
gravity outside in 'Deathmatch'. Levels range from medieval
to future and of course fantasy, UT is certainly never one to
keep you board or set to a specific style for long.
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