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"Speedy3D makes no bones about it, we didn't like Treadmarks and we didn't think it liked us."





More detail on level design, perhaps some trees or even a house or road here and there would have helped. More game modes with unique styles to fit the game would have also been wise, how about a 'capture the bridge' game where teams rush to take a specific piece of land. Anything but what the game ended up with, a dull and repetitive Deathmatch that's fun for about an hour.

Sound sense once again

Sound is perhaps the only point at which Treadmarks can truly excel; from its hardcore rock and techno style tracks to the huge A3D and EAX supported explosions that dust the various levels with their presence. It's high quality and makes ears tingle with delight, in fact it's one of the only reasons we actually played TR longer than 4 hours.

The Verdict

Treadmarks is an incredibly good and fairly original idea, but it fails. It fails because nobody likes a repetitive game and one that's not easy to control at even the best of times. Speedy3D makes no bones about it, we didn't like Treadmarks and we didn't think it liked us.

by Mark 'KILLZAT' Jackson

Graphics - 6 Sound - 7.5 Gameplay - 6 Originality - 7
Overall - 6.5 (65%)

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