It's
fun for the first couple of hours but after that the feeling
of power tends the wear off. You can't really form any specific
tactics in game and you certainly can't enjoy yourself thanks
to the inability to aim properly. All the game modes are based
on the same bland landscapes and the style of play is always
the same. Oh how we'd long for a tree, a small village or maybe
some interesting team games, but no, not a chance. TeadMarks
is wasted having solely focused on the delights of Deathmatch
and racing, yet very little else.
How
about the graphics then
To
the casual passer by, the explosion from several nuke attacks
is indeed quite a sight to behold. Treadmarks engages you with
some stunning tank design and clever explosions, but that's
about all it does. There's really nothing much exciting here
and you'd more than likely find the now aging 'Wargasm' a much
more modest choice.
It's
technically behind the competition in looks as well as detail
and goes a long way to showing us just what can happen when
a game tries to be something it's not. Tanks are tanks, not
players in a quake world, but tanks. LDA had the potential to
turn TR into an incredible game; instead it ended up being a
poorly designed and implemented title that we doubt anybody
still plays today.
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