Kingdoms'
graphics engine is unlike most RTS games, mostly 3d. The graphics
in TA: Kingdoms can be choppy and slow at times. To run the game
with all the bells and whistles at 1024x768 you need at least
a PII 400 with 128MB of ram. I’ve found that at huge battle scenes
it’s very hard to tell apart your different men. Some maybe easy
to identify like a huge dragon. But others you find yourself staring
at the screen, for instance, Verunas crossbow men and their musketeer
look very similar. I think the 2d environment clashes with the
3d characters. Also, Kingdoms engine design limits the use of
3d acceleration. The engine does not let you smooth polygons or
enhance the game frame rate. Although there all these small problems,
the graphics are still pretty good for a real time strategy game.
When
you get right down to it, the real object of the game is to
kill your opponent as fast as you can. O sure you can just play
it easy and have a nice defense, while building up a huge army;
but I have found that if you choose that path the game will
drag on for ever. Your opponent will throw more and more guys
at you while you massive defense weapons rack up more and more
kills, advancing your defense weapons in rank, making them virtually
invincible. And when you do make your huge attack, usually half
of them will be wiped out with a couple of nicely placed fire
waves, or ice storms. This makes it very difficult to take positions
with a lot of people. Another thing I encountered while playing
the game is, sometimes after say I would build Rocks, a type
of bird for Taros, it would fly out of the building of which
I made it in and just fly right off the screen! Who knows where
it went, it just flew off the screen, but usually would return
after awhile (thank god). Also I found that three of the four
races could build gates. These gates would only build in the
vertical position. You could not put a gate at a sideways angel.
I found this was very annoying, and would drive me insane. One
of my favorite parts about this game was how I could be very
realistic castle type structures.
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