Look
at the pretty red nebula.. nooooo - BOOM!
With a game so full of life and depth as Armada, you'd expect
the graphics to follow suit and follow they do. You can use
the Mouse to change views and although it seems fiddly at first,
you do quickly get used to it. Zoom in and ships look almost
as detailed as the real thing, zoom out and nothing much changes
with ships looking just as detailed as there were up close.
Extremely well modelled and accurately depicted is the best
way to describe them, with sexy particle effects and solar flares
thrown in for good measure.
However
as we have come to expect these days, all that glistens is so
rarely gold. Armada seems to have a very serious set of issues
with certain graphics cards, most notably GeForces when combined
with almost any AMD K7 chipset. Most Intel and GeForce combos
should be fine, however add an AMD into the mix and suddenly
a whole slew of bugs arise. From the game crashing back to windows,
to graphics glitches and occasionally even going so far as to
reboot your system.
Almost
all the Intel Nvidia issues were solved with the v1.1Beta update,
however the AMD ones remain in plentiful supply. Our advice
is to avoid 32Bit like the plague and instead use 16Bit as for
some reason that's dramatically more stable and has solved our
problems. On a side note the difference between 32Bit and 16Bit
is quite noticeable, in 32Bit the textures on ships are sharper
and don't looked blurred when zoomed all the way out.
We
also found that for even the fastest of chipsets and CPUs, Armada
starts to chug along and reducing the ship details and colour
depth doesn't seem to help much. Especially since this can occur
when there might only be as much as 15ships on the screen at
once, this on an Athlon800 (115Mhz FSB/230Dual) with a GeForce
DDR 32mb AGPx4! We put it down to bad coding on the developers
part, perhaps using OpenGL would have saved a lot of trouble.
Next
>>
<<
Previous
|