I
can remember when I was in my mid teens walking down a grey
street, lights from inside the rows of houses forcing the pavement
into a show of sparkles as the it shun off the shimmering puddles
of water. I was on my way to the market to investigate the avid
rumours about a game that had graphics not to be matched and
sound like no other before it. As the sun started to set on
this late Autumns day I reached the location I desired, in the
background a muffled rock song played and a shop attendant sat
with a half eaten sandwich next to him.
The
man was rather large and upon seeing me rose slowly from his
chair to approach the counter where I was resting my hands awaiting
assistance. I blurted out the same rumours as though I had been
eating at the same time as speaking, yet somehow he seemed to
understand, maybe I had spoken his language. Either way he disappeared
into the back of the shop, returning with an A4 sized game box
titled 'Wolfenstine3D'. I handed over my hared earned cash and
that was the first moment in my life that I knew ID Software
would change the face of gaming, forever.
Sequels
don't get much more different!
ID Software almost always is the first to pioneer use of next
generation technology features in their games and bring it together
for a fulfilling experience. Wolf3D pioneered the used of a
detailed 3D (2D perspective) worlds, Doom took the Wolf3D idea
and added in more dimensions and graphics, then came Quake.
Quake took the normal FPS game and added in 100% True 3D Polygon
graphics, this didn't just start to change the way games were
made but it helped to change the way hardware was as well.
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