Two
hours later and they still hadn't got off the first tier, it
appeared to us that you would require a constant level of patience
and vigilance in order to be able to grasp the game fully and
a lot of spare time (if you hadn't used such a game before).
Our advice would have been to slow down the characters movements
on the first few levels so people get used to tracking, then
to give bots more limited firepower and slowly speed them up.
Still on the whole, who cares!
Modes
of play
Q3A
houses a plethora of Deathmatch levels, which is all fine and
well if you're a DM junkie like a lot of people are. About 60
or 70% of such players also adore Teamplay, yet Q3A seems to
have messed things up on this side. Teamplay specific maps don't
really exist in that sense and so gameplay just ends up being
Deathmatch all over again. The option to play rounds instead
of spawn after death might have helped, just as an added extra.
Next
to that Q3A only really has Capture the Flag as the other mode
is a simple DM Variant. Sadly the new CTF maps are not inspiring,
there are no big outside arenas (can be said for the ENTIRE
game) and the lack of futuristic CTF levels is something, which
should be criminally punishable by law. The levels are dark
and badly lit medieval styles with the occasional metallic room
and the blend of lighting and textures don't seem to fit together
as well as the DM ones.
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