A
matter of life or death
The
gameplay eventually moulds into a frantic flurry of bangs, blasts
and none stop action that will make your eyes go red with pain.
Often death comes from simply gaping at the world around you
unaware of the danger fast approaching, either that or the latter
end of a BFG. Q3A makes a break from the usual Quake2, Unreal
Tournament, Half-Life and similar styles of play and takes you
right back to the tried and tested methods of Doom and the original
Quake.
The
result is a game where standing still gets you killed, not understanding
the controls gets you killed and essentially being anything
but a good or expert player gets you killed, which is where
elements start to fall out of place. We decided to test the
theory that Quake3Arena was too hard (even on the lowest setting)
for your average 'not on-line' sprog. Nabbing a couple of late
teens - early twenties lads from neighbouring areas we quickly
set about letting them boot up the game and seeing how far they
got.
They
appeared un-daunted by setting up controls and choosing their
models, so we decided to get them started on the first tier.
The initial levels saw much frustration as is to be expected
when experiencing Mouse movement and weapon dynamics for the
first time. Thankfully as we stood on and bit hard into our
hands with frustration, they did eventually get it. Unfortunately
as soon as the bots started to fight back they lost it completely,
often hitting the Mouse and banging the keyboard (I had to restrain
myself from using a cup over their heads at one point, no maybe
it was four?).
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