Awesome
Detail
Throw away the gameplay, physics and sound and what are you
left with? One very impressive engine! With effects such as
high-res textures, fog, realtime animated shadows, solar flares
and endless landscapes; NFS5 is a picture of perfection. With
graphics like these, who needs real life? The tracks are wide
and detailed with trees, huge waterfalls and endless scenery
that seem to go on forever. You'd be hard pressed to see the
clipping with everything set to max, although you could end
up hard pressed to run it.
On
our Athlon800 (115Mhz FSB [230Mhz DDR]) with its 256mb PC133
SDRAM and Creative Geforce DDR card, the graphics appear smooth
and complete with awesome detail. From the license plate on
your car to the distant ship on the sea that slowly chugs by
and into the sun set, immaculate all the way. However play it
on a P3-450 (100Mhz FSB)/Geforce
SDR and 256mb SDRAM PC100 and the story is very different.
NFS5
is an extremely demanding game, if you really want the most
out of it then you'll need at least a DDR combined with a 600Mhz
P3 or K7, such is the price you pay for quality. Anything below
such a system will mean that you'll have to reduce clipping
and texture/model detail to quite some extent before the game
settles back down.
Other
points to note are the lack of weather effects, there doesn't
seem to be anything but fog and sun, no rain, thunder, snow
or anything of that nature. Something that could so easily have
been added but was neglected and thus shortened the life of
what can otherwise be a very fun game.
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