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"The new graphics engine by Zipper Interactive is by far the most detailed, best looking one in a giant robot game to date."





The missions in the game are fairly linear, go here, blow the base up, and get out, it's all very simple. One noticeable addition though, is the mobile field base. The field base allows you to rearm, and refit your mech mid-battle, in times of extreme battle you better have some cover though, because in order to use it you need to shut down your mech for nearly a minute. The mission briefings are excellent. Despite having bad voice overs from some old guy who sounds like he is about to die, you get a brief flyby of the mission area, and detailed instructions on what you need to do.

  

The new graphics engine by Zipper Interactive is by far the most detailed, best looking one in a giant robot game to date. It renders indoor and outdoor scenes flawlessly, without any noticeable hiccup in framerate. This time around the environment is much more realistically detailed. No more desolate flat terrain as seen in the originals. The environment now has, rolling hills, rivers, lakes, oceans, factories and bases scatted all over the place. The cities are also much more detailed, having rail road systems, town square water fountains, housing, and even little people running around. It feels great driving around a huge 40ft 80 tons war machine around. The mechs are also extremely detailed. With moving parts galore, they move with fluid motion, like they were always meant to. Having realistic damage effects has always been a problem in the original games. You can now knock down mechs, and blow limbs off, all with more realistic effects. The in game sound was a major disappointment. The weapons don't seem to sound like they should, and the sound track is more old techno stuff.

  

  

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