3DMark2000
- Helicopter Demo
We
ran this demo at 1024x768, everything else was the same as before.
There
were no visual quality flaws found like we saw in Q3A.
I am guessing that the texture corruption and banding in 16
and 32bit color is limited to OpenGL based games while using
S3 texture compression (we noticed these problems in games such
as Soldier of Fortune, and Quake 3: Arena).
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