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"There were no visual quality flaws found like we saw in Q3A."





3DMark2000 - Helicopter Demo

We ran this demo at 1024x768, everything else was the same as before.

There were no visual quality flaws found like we saw in Q3A. I am guessing that the texture corruption and banding in 16 and 32bit color is limited to OpenGL based games while using S3 texture compression (we noticed these problems in games such as Soldier of Fortune, and Quake 3: Arena).

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