Music
for the people
How could you have a game based on KISS, without KISS music?
In parts of the game there are jukeboxes or radio receivers
playing some KISS music, if that gets to annoying or you just
loath KISS you can step back, pronounce various W H Smith censored
words and blow the jukebox to hell. The music on the whole is
dark and moody, giving the game an overall depressing atmosphere,
but during action sequences this changes to a more action music
to spur up the atmosphere and sometimes before facing imminent
death it all gets real quiet. Sound effects are pretty detailed;
you can hear the enemies explode in a million pieces when you
effectively use the rocket launcher or as you strike the whip
against the flying gasbag, you hear it strike his belly and
under the enormous pressure of his inner "gases" he ruptures
like a melon and his gibs fall all around.
Judgment
Day
KISS offers little in innovation in First person shooter game
play, but it offers homage to the old school gameplay of the
classic ID games. It's what games where originally made for,
to get on the PC and have some quick fun before returning to
the needs of normal life. The game does have a few drawbacks
but in all it is worth the money you pay for, it offers fun
weekends through its diverse 20 levels of gibbing mayhem. Third
Law offered a polished game as their first release and even
smacked their ex-employers Ion Storm in the face by making a
game that's like Diakatana but ten folds better, look at it,
it has 4 realms like Diakatana's 4 time plains, offers diverse
monsters like Diakatana, there are amour "shards" along the
way to boost your powers like experience gaining in Diakatana,
and has a sword like.... well you get the flow.
by
Fred 'Doomie' Agza
Graphics
- 6.5 Sound - 8 Gameplay
- 9 Originality - 4
Overall - 7.5/10
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