With
some very unique effects and special eye candy, stunning graphics
and attention to detail, you might expect it to run rather slow.
Thankfully it's Quite the opposite, as it should run well for
anybody owning a Voodoo2 on a P233MMX upwards. However we recommend
a TNT2, G400 or ATI Rage Fury just to get the most out of the
pyrotechnic effects with 32Bit Rendering.
I
hear cars! Lots of them!
It's
good to see that there are some games in this world that manage
to get all areas covered and implemented properly, I'82 is one
of them. The sound is ear tingling right down from the broken
up stutter between car radios to the whizzing bullets and rumbles
of car engines. DirectSound3D is supported but doesn't appear
to have been put to use with Quad Speakers. Not that it matters
because the sound is already top quality, but it does miss out
on that extra amount of depth.
The
music is more late 60's than 80's, which is a little confusing
but doesn't detract from the gameplay. Overall the sound is
used as well as you could possibly want and we found no faults
with it during our extensive play testing.
The
Verdict
Interstate'82
is the sequel to a game that took gamers by storm, it's good
to see its sequel is fully capable of doing exactly the same
all over again. Perhaps not suited to those that utterly hate
car games or people that demand totally real physics, but fun
for everybody else. It does have a few bugs and there are brief
moments when the drive - shoot - drive - shoot nature can become
tiring however they are rare and few yet far between as the
game keeps play original and changing.
The
graphics are stunning and true next generation quality while
the sound is strong and used correctly, despite lacking better
3D support. Despite a few bugs, overall Interstate'82 is a cracking
game and one you will come back to time and time again.
by Mark 'KILLZAT' Jackson
Graphics
- 9 Sound - 8 Originality
- 8.5
Gameplay
- 8.5
Overall
- 8.5 (85%)
<< Previous
|