Sadly
despite some awesome level design and environments that take
you from an immensely detailed town through to some atmospheric
swaps, the game is short lived. It's not bad; it's just literally
far too short. In fact it takes about as long to complete as
Episode 1 in Quake and in truth that may have taken longer!
(5 - 10 hours).
No
sooner than you have finally made it out of the village then
you're at the end boss and it's as though you've only played
15% of a game. This shouldn't be underestimated; Fakk2 is an
astoundingly good game, yet the shortness easily nocks our final
score down some way. Not to mention the unforgivable lack of
multiplayer, an aspect that shouldn't have been overlooked,
especially with a title of this calibre.
The
type of person who'd like Fakk2 is anybody into action and adventure
in the broadest sense of the word, just remember that it won't
last long. Half-life was literally 95% longer than this and
that should give you some idea of its lifespan.
The
Quake3 Engine RULES!
Forget
Halo, ignore Tribes2 and cast aside any of those lovely games
we keep seeing that aren't here, Fakk2 is eye opening and it's
here, NOW! Thanks to ID Software's sleek Quake3Arena engine,
everything from textures to models has been meticulously detailed
and textured. From weird cyber skeletal aliens with Uzi's to
the sky scraping buildings in the centre of town, all are larger
than life in Fakk2. The graphical quality is simply awesome;
it helps build the atmosphere and universe around you to a tee.
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