The
same problem mentioned above seems to happen countless times
in Fakk2, it's as though the developers don't want you to win
the game and not the aliens. It's not just insects though; you
come across everything from mutated bunny like creatures to
large mechanical devils and mutant bears. Many of which appear
at the most frustrating of moments giving you little to no time
for reaction.
It
certainly has the desired effect, before long you can barely
move two feet without checking over your shoulders. The problem
is you have to do it so much that it becomes more stressful
than fun, especially when the game barely ever lets up for a
moment. This leaves the AI; to be honest we didn't see any real
intelligence behind it. Sure they'll doge left, right and up,
but at the end of the day all they want to do is run at you
with big scary things. Either way it's certainly challenging,
yet at the same time frustration rains supreme.
Perhaps
a little short
It's
a pity the game isn't more visual with its story line, those
not familiar with the Fakk universe might not understand it
even after having completed the game. That aside and if not
fast paced, tense and highly original in its execution, Fakk2
is one hell of a fun ride. Just be warned, as much as you'd
like to, the slaughter of innocent townspeople will send you
right back to the last save slot =).
In
comparison to Tomb Raider, Fakk2 literally blows it off the
face of the planet and right back to the jungle it came from.
The lead Fakk2 character is far more versatile, capable of dual
weapon combinations (Uzi + Flame sword = excellent at BBQ's),
good looking and interactive. It's got everything that Tomb
Raider never had and it does it perfectly, the story, the environments,
everything!
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