Another
C&C Clone it is then
At
its heart Ground Control (GC) is clearly of the C&C genre, but
to call it a clone would be incorrect. The key reason being
that in GC there are no bases to build or resources to manage,
with the exception of your units of course, gone are the ammo
bays, factories and command centres and in comes total centralisation
on the units at your disposal. GCs all about strategy, plain
and simple.
As
such the world around you is an unusual one, despite the eye-catching
graphics, environments themselves are designed to be tactically
useful. Grass, rocks, trees, hills, sun shadows and even the
slightest change in ground elevation can mean the difference
between life and death, success and loss.
Before
beginning each level you are presented with a mission briefing
and then allowed to assign troops and units to a drop ship,
whereupon entering the map you use the drop ship(s) to well,
drop your units. From that point onwards the games about tactics
and survival, using every inch of the map to your advantage
if possible.
As
enthralling as a stripper at your best mates bachelor party,
GC takes over your senses and pummels you into a world of thought
and luscious action. You command units in pre-define groups
and not alone, the only unit you can command alone is the 'Command
APC'. Everything from troops to tanks and even fliers come in
groups of 3 to 8, depending on mission and unit type.
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