It
has been 35Years since the Great War and a time when the lives
of billions were saved by a gallant few that now lie old and
frail. Now with the jump node to the Sol system gone we remain
isolated from our families and homeland, the only glimpse of
home being that of each other. The terrible force that struck
us down before is now back and the new Terran-Vesudan alliance
has been preparing for this day since the end of the last Great
War. Unfortunately the lines are no longer so clearly defined,
we face war on multiple fronts this time and such a self-implosions
can only serve as our destruction. We are in Freespace no longer.
Run,
The Shivans are back!
Shivans,
sounding rather like a German tank, are face less Aliens hell
bent on the destruction of both the Vesudan and Terran races.
Next to them the Rebellion constantly fights the Terran-Vesudan
Alliance out of hatred for those funny shaped Vesudan characters
who are also Aliens, nice ones we think. Not forgetting the
ancients who are another faceless race previously wiped out
by those pesky Shivans. Here we are in the world of Freespace2
(FS2), a world that sees war on multiple fronts and a story
line that eventually moulds into one with several twists along
the way.
Surprisingly
little has changed in the game itself since the original and
to some degree it feels a little bit like a big add-on pack
rather than a whole new game. The controls are still the same,
taking full use of either keyboard, Mouse or the popular Joystick,
which brings so much light to many conversations. They feel
smooth and just right for a space shooter and give you maximum
control right when you really need it. There are many keys that
need to be assigned on-top of that, however they are mostly
time savers for more advanced users and the main movement, targeting
and firing controls remain the only ones really used.
Your
opponents themselves be they alien or rebel have changed very
little in the way they fight against you. Appearing to dodge
and weave more frequently with a slight tendency to have you
skate down the sides of cruisers after them like a mouse down
a tube, but much the same none the less. Thankfully the AI (Artificial
Intelligence) has always been strong and provides a perfect
mix of frustration, challenge and even reward when you take
one of the frisky nuts out.
Do
like a Shivan does
If
you die then you have to restart the mission you died on, you
can either do this by leaping strait back in or reading the
briefing again but you won't get anywhere unless you play on.
With the increased variations in missions taking you through
nebulas, normal space and right behind enemy lines it certainly
seems FS2 knows how to keep you entertained. This means the
gameplay is always throwing a new challenge at you or twisting
the plot right in front of your sparkling eyes. However if you
played the original FS then you might just think this is too
similar, that's not a bad thing though and in fact it's a very
good thing because FS rocked monkey bells. This results in some
perhaps not to original gameplay but certainly fun and entertaining.
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