Looking
deep into the bowels of the Internet and on-line play is another
key area at which FS2 has finally sped away from the annoyances
of the past game. You can now join games even if they are in
progress and the choices are quite impressive. With an uncountable
amount of different missions and arena's of play (this is space
you know), you can fight as a team against AI controlled Shivans
or fight each other in a death match. Better still you can fight
as a team squadron against other human players and there's nothing
like a large-scale engagement to brighten up a dull day. Our
tactical tip is short use of the afterburners to dodge and use
any large ships hulls as cover to evade your opponents. It's
a lot of fun, marred slightly by the rather limited appeal of
linear on-line space arenas that are just that, space.
Comparatively
speaking Freespace2's only real opponents in this genre come
from its predecessor, I-War, Wing Commander4 (yeah right) and
a couple of others. As Bablylon5 will likely not make the game
stands for some time and the critically acclaimed StarLancer
and Freelancer still fit some way off, this should certainly
fill the gap for a few months before the next entry arrives.
It's the best you can get for now, good story, strong gameplay
and annoying Aliens that speak like constipated cats. Obviously
you'd like this game if you liked the original or even any space
shooter, it tops just about everything even if I do still find
I-War to have that little bit extra depth.
The
difficulty levels are even, easy is easy and the rest are just
what you might expect. On easy mode you could stand in front
of a capital ship for a good 30mins before you got nuked, on
hard… well best not to stand anywhere.
Stylish
grace, but nothing new
With
such a lovely game under the hood it remains a pity that they
didn't do more than just add high-res support, beam cannon effects
and a very interesting if not disorientation to the point of
sickness, nebula. Essentially you only ever play in either normal
space or the nebula, normal space is black with stars and an
interesting looking coloured cloud in the background. The Nebula
is a kind of 3D - multi colour - plasma affects that when played
for longer than 5minutes can actually make you feel rather sick.
I found myself to be very dizzy during the longer sorties and
had to take a break, epileptics take serious note to avoid this
game. Next to that the environments are only lit by large green
jump nodes, huge capital ships that are over 6times the size
found in the original and of course dozens upon dozens of fighters.
So
graphically it looks exactly like the original but with a few
extras that really make little difference to anything accept
the gameplay. I don't see why they couldn't have made normal
space more interesting, perhaps with a huge planet nearby in
3D like Unreal Tournament has on one of it's levels (you'll
know when it's out) or perhaps the nebula could have been simplified
and then allowed so you could enter it from normal space and
not just 'appear' in it. By doing that you loose depth, it's
nice to see the transition from place to place and not just
be there. There could have been a huge asteroid field and previously
killed ships just drifting in space like you find in 'Wing Commander4'.
Perhaps they could have even given your ship a tractor beam
to add to the varying mission objectives. Still it is a lot
of fun but the lack of new gameplay features means it truly
is more like an add-on than a new game. Anything from a VooDoo2
upwards would work with Freespace2 and using the new high-res
mode a RivaTNT2 is going to be better for the speed and image
quality. Lastly the cutscenes are not as good as the originals,
they have too much talk and less action with the music just
not quite feeling appropriate.
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